A downloadable game for Windows and Linux

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Help Junior to complete the task of controlling a robot ball in the simulation training camp of Cyrex Robots Enterprise. Embark on his nostalgia journey by remembering the sunny days of childhood.


Since we launched Bloomia version 1.2 we see how much we can expand its world.

So, Bloomia is coming to Steam! In the Steam version we'll add: 

Full compatibility with gamepad (Xbox 360 model)
Speed Run mode, coop mode and more levels
More refinements in game mechanics, level design and UI
More balls!
macOs version




We really excited to announce the full version of Bloomia!

Version 1.2 it's now pay what-and-if you want!

What you should expect from the full version:

12 Levels to enjoy (and get mad)
Windows and Linux versions (Vulkan graphics required)
Colourful and cute environments with 12 funny songs!
Reset function if you want restart the level (it counts as fail)
Mouse adjustable sensibility (Main Menu -> Options)


About AI usage: characters of video cutscene were made with Canva Pro AI.

MINIMUM SYSTEM REQUIREMENTS;

CPU: i3 - 5005U 

RAM 4GB

(1080p, 40 fps)


Faça uma doação:




Updated 18 days ago
StatusReleased
PlatformsWindows, Linux
Release date 26 days ago
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorMiragem Games
GenrePlatformer
Made withGodot

Download

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Click download now to get access to the following files:

Bloomia_Final_Linux_1.2.7z 81 MB
Bloomia_Final_Windows_1.2.zip 101 MB

Development log

Comments

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Gostei bastante dos shaders usados e da paleta de cores. Acho que a gameplay tem potencial, mas as vezes parece que a bola acelera erraticamente em pulos e, como a câmera influencia a direção, fica difícil restabelecer o controle. Como a gameplay se baseia muito na simulação física geoespacial, acho que poderiam ter mais interações com o cenário, exemplo:

  • Mais superfícies de diferentes valores para fricção, bounce e etc.
  • Molas para pulo com a finalidade de acessar lugares mais altos
  • Esteiras que aumentam a velocidade ou vão em sentido oposto
  • Para aumentar o lúdico, talvez blocos formando muros que bloqueiam o caminho e podem ser "desmontados" Estou na torcida pelo sucesso do jogo!

Muito obrigada pelo feedback. Quanto a melhoria da física da bolinha, isso já está implementada, no entanto esta nova versão não está disponível para download ainda (ficará em breve como demo na Steam). A versão final que será lançada na Steam após a demo contará com mais fases e algumas dessas sugestões já estão no rodar.
Muito obrigada novamente!

Congratulations! It’s a very creative game that still has much room to grow. It’s an honor that the game was built using BigLinux. You are an example of determination and proof that with dedication, there are no limits.

Bem bolado o jogo e desafiador .
Como já foi falado em outros comentários só faltou colocar o mouse nas informações de controle.

Está ficando muito bom parabéns .

 Ótimo jogo!

 Linda arte, efeitos sonoros satisfatórios e gameplay divertido, uma combinação perfeita! :)

Very fun and promising game!

Unfortunately, I only discovered that the mouse was the camera rotation after playing for a while. =D

I thought it was a keyboard-only game (ASDW + Space).

The information about the mouse could be on the game control explanation screen, like it is before the game starts, or in a more intuitive way, the arrow keys on the keyboard could be the camera and the ASDW could be the character's movement.

You absolutely right! We'll put that information of moving camera with mouse as well.

Fun game and with a clear objective, probably the future levels will make me want to break my keyboard xD

Running very well on the native Linux version, I'm waiting for the final version :)

Imagem

challenging and fun game!

this was very fun, am excited to see the remaining levels : )